On top of that, despite expecting a huge boss battle, one never came. To be clear again: I was never just following a marker, and while it perhaps shouldn’t be, it was exhilarating to be trusted in a game world like that. At no point was I nudged, it was on me to work it out. Re-reading, the locations are clear, and I whipped round the mansion finding the objects I needed. From wandering around internally questioning the game with “well, what now?” running through my brain, I realised the clues were there. It took a few moments to actually retrain my brain, because so few titles give this type of freedom. But this isn’t a game that wants to tell you what to do either, and finding the objective was about exploration, and not following a marker on-screen. You can clear everything out if you so choose, looting anything that isn’t nailed down in tried and trusted Bethesda-fashion, but if you do so, the enemies stay gone. What was most impressive about sneaking around this vampire infected mansion was how the world reacts to you as a player. The main story mission I got to play involved infiltrating a mansion, and uncovering its secrets. That’s not to say the story is an afterthought, and in fact, it’s incredibly intriguing. Of the modern titles it has developed, this feels like a shooter first and foremost, with the powers, narrative, and world building from the previous games. I can’t stress enough how any preconceptions you have about the gunplay in an Arkane-developed title might need to go out of the window. For example, Layla can easily upgrade her elevator skill so you can place more of them, but she can also spec towards buffs, so that when your pals jump off the lift, they become more powerful while in the air and shooting. The skill trees seem to allow you to spec towards solo play, or to make you the best teammate around. What I’m getting at is that all of the characters seem viable, and good choices for whichever play style you like. That said, I almost went with Jacob Boyer, who can summon a ghostly sniper rifle and eliminate multiple foes at once. Rounding out her abilities is an umbrella that acts as a shield, absorbing bullets before thrusting them back at her enemies. Oh, and that’s upgradable, too, by the way. Also, the second I realised she could drop a purple spectral elevator that boosted me into the air? Yeah, I was sold. Of the playable characters, I went with Layla because, to be honest with you, the fact she can summon her vampire boyfriend who will go and kick vampire ass for me was too much of a temptation to ignore. Of the content I got to explore the story sections feel like I’d perhaps prefer to play solo, but there are optional components in the world Redfall creates that feel like they’d be a blast with friends. To clear up the questions, it’s a first-person shooter that is playable in co-op, but also all by yourself. There’s been a lot said about what Redfall is or isn’t, but having played it, I can tell you it’s perhaps more familiar than you might think. After playing a few hours, it feels like a combination of all that Arkane has learned from the Dishonored series and Deathloop, but mixed it in with a supernatural narrative and, crucially, some fantastic shooting. Let’s get this out of the way right now: Redfall has already done enough to convince me it’s going to be fantastic.
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